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Unreal Engine C++ API Reference > Runtime > PropertyPath > FCachedPropertyPath
References
Module | PropertyPath |
Header | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
Include | #include "PropertyPathHelpers.h" |
Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FPropertyChangedEvent ToPropertyChangedEvent
&40;
EPropertyChangeType::Type InChangeType
&41; const
Remarks
Convert this property path to a FPropertyChangedEvent. Note that the path must be resolved.