Navigation
Unreal Engine C++ API Reference > Runtime > PropertyPath > FCachedPropertyPath
References
Module | PropertyPath |
Header | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
Include | #include "PropertyPathHelpers.h" |
Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void SetCanSafelyUsedCachedAddress
&40;
bool bInCanSafelyUsedCachedAddress
&41; const
Remarks
Set whether this path resolves over object or dynamic array boundaries, making it unsafe for general direct cached access