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API > API/Runtime > API/Runtime/PropertyPath > API/Runtime/PropertyPath/FCachedPropertyPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResolveLeaf
(
void* InAddress |
Cache a resolved address for faster subsequent access | PropertyPathHelpers.h | |
void ResolveLeaf
(
UFunction* InFunction |
Cache a resolved function for faster subsequent access | PropertyPathHelpers.h |
ResolveLeaf(void *)
Description
Cache a resolved address for faster subsequent access
| Name | ResolveLeaf |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void ResolveLeaf
(
void * InAddress
) const
ResolveLeaf(UFunction *)
Description
Cache a resolved function for faster subsequent access
| Name | ResolveLeaf |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void ResolveLeaf
(
UFunction * InFunction
) const