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API > API/Runtime > API/Runtime/PropertyPath > API/Runtime/PropertyPath/FCachedPropertyPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MakeFromChangeEvent
(
const FPropertyChangedChainEvent& PropertyChangedChainEvent |
Make a new property path from the chain of properties that come standard in PostEditPropertyChain events | PropertyPathHelpers.h | |
void MakeFromChangeEvent
(
const FPropertyChangedEvent& PropertyChangedEvent, |
PropertyPathHelpers.h |
MakeFromChangeEvent(const FPropertyChangedChainEvent &)
Description
Make a new property path from the chain of properties that come standard in PostEditPropertyChain events
| Name | MakeFromChangeEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void MakeFromChangeEvent
(
const FPropertyChangedChainEvent & PropertyChangedChainEvent
)
MakeFromChangeEvent(const FPropertyChangedEvent &, const FEditPropertyChain &)
| Name | MakeFromChangeEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void MakeFromChangeEvent
(
const FPropertyChangedEvent & PropertyChangedEvent,
const FEditPropertyChain & PropertyChain
)