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Unreal Engine C++ API Reference > Runtime > PropertyPath > FCachedPropertyPath
References
Module | PropertyPath |
Header | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
Include | #include "PropertyPathHelpers.h" |
Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
bool IsResolved&40;&41; const
Remarks
Check whether a path is resolved. This means that it has a cached address, but may resolve over an object boundary or a dynamic array. true if the path is resolved