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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IProjectManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h |
Include | #include "Interfaces/IProjectManager.h" |
void UpdateSupportedTargetPlatformsForProject
&40;
const FString & FilePath,
const FName & InPlatformName,
const bool bIsSupported
&41;
Remarks
Update the list of supported target platforms for the target project based upon the parameters provided
Parameters
Name | Description |
---|---|
FilePath | The filepath where the project is stored. |
InPlatformName | Name of the platform to target (eg, WindowsClient) |
bIsSupported | true if the platform should be supported by this project, false if it should not |