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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IProjectManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h |
Include | #include "Interfaces/IProjectManager.h" |
bool LoadModulesForProject
&40;
const ELoadingPhase::Type LoadingPhase
&41;
Remarks
Loads all modules for the currently loaded project in the specified loading phase
Parameters
Name | Description |
---|---|
LoadingPhase | Which loading phase we're loading modules from. Only modules that are configured to be loaded at the specified loading phase will be loaded during this call. |