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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
void SetPreloadBinaries&40;&41;
Remarks
If preload binaries is set all plugin binaries will be loaded in an early Loading phase. This is a temporary solution to work around issues with pak/iostore for modular builds