Navigation
Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
bool RequiresTempTargetForCodePlugin
&40;
const FProjectDescriptor &42; ProjectDescriptor,
const FString & Platform,
EBuildConfiguration Configuration,
EBuildTargetType TargetType,
FText & OutReason
&41;
Remarks
Determines if a content-only project requires a temporary target due to having a plugin enabled True if the project requires a temp target to be generated
Parameters
Name | Description |
---|---|
ProjectDescriptor | The project being built |
Platform | The platform the target is being built for |
Configuration | The configuration being built |
TargetType | The type of target being built |
OutReason | If a temporary target is required, receives a message indicating why |