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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
FName PackageNameFromModuleName
&40;
FName ModuleName
&41;
Remarks
Does a reverse lookup to try to figure out what the UObject package name is for a plugin