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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
bool MountExplicitlyLoadedPlugin
&40;
const FString & PluginName
&41;
Remarks
Marks an explicitly loaded plugin as enabled, mounts its content and tries to load its modules. These plugins are not loaded implicitly, but instead wait for this function to be called.