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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
bool IntegratePluginsIntoConfig
&40;
FConfigCacheIni & ConfigSystem,
const TCHAR &42; EngineIniName,
const TCHAR &42; PlatformName,
const TCHAR &42; StagedPluginsFile
&41;
Remarks
Scans a set of given plugins and adds them to the passed in ConfigSystem so that the runtime can load faster without needing to scan all plugins looking for config/paks
Parameters
Name | Description |
---|---|
ConfigSystem | The config system to insert settings into |
EngineIniName | The name of the engine ini file in ConfigSystem |
PlatformName | The name of the platform this config is made for |
StagedPluginsFile | A path to a file that contains all plugins that have been staged, and should be evaluated |