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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
bool AddPluginSearchPath
&40;
const FString & ExtraDiscoveryPath,
bool bRefresh
&41;
Remarks
Stores the specified path, utilizing it in future search passes when searching for available plugins. Optionally refreshes the manager after the new path has been added. Whether the plugin search path was modified
Parameters
Name | Description |
---|---|
ExtraDiscoveryPath | The path you want searched for additional plugins. |
bRefresh | Signals the function to refresh the plugin database after the new path has been added |