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API > API/Runtime > API/Runtime/Projects > API/Runtime/Projects/IPluginManager
Description
Returns the set of plugins compiled into the current application and enabled at startup. For internal use only. TODO: Needs improved for the GameFeaturePlugin system to one day remove the concept of LoadedAsBuiltIn
| Name | GetPluginsEnabledAtStartup |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
| Include Path | #include "Interfaces/IPluginManager.h" |
const TSet< FString > & GetPluginsEnabledAtStartup() const
set of plugin names.