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Unreal Engine C++ API Reference > Runtime > Projects > FProjectDescriptor
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/ProjectDescriptor.h |
Include | #include "ProjectDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/ProjectDescriptor.cpp |
bool IsSigned
&40;
const FString & FilePath
&41; const
Remarks
Checks whether the descriptor is signed