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Unreal Engine C++ API Reference > Runtime > Projects > FPluginReferenceDescriptor > Read
Deprecated
* Use Read(const TSharedRef
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/PluginReferenceDescriptor.h |
Include | #include "PluginReferenceDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/PluginReferenceDescriptor.cpp |
bool Read
&40;
const FJsonObject & Object,
FText &42; OutFailReason,
TSharedPtr< FJsonObject > ObjectPtr
&41;