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Unreal Engine C++ API Reference > Runtime > Projects > FPluginReferenceDescriptor
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/PluginReferenceDescriptor.h |
Include | #include "PluginReferenceDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/PluginReferenceDescriptor.cpp |
bool IsEnabledForTarget
&40;
EBuildTargetType TargetType
&41; const
Remarks
Determines whether the plugin is enabled for the given target