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Unreal Engine C++ API Reference > Runtime > Projects > FModuleDescriptor
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/ModuleDescriptor.h |
Include | #include "ModuleDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp |
static void LoadModulesForPhase
&40;
ELoadingPhase::Type LoadingPhase,
const TArray< FModuleDescriptor > & Modules,
TMap< FName, EModuleLoadResult > & ModuleLoadErrors
&41;
Remarks
Loads all the modules for a given loading phase. Returns a map of module names to load errors