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Unreal Engine C++ API Reference > Runtime > Projects > FModuleDescriptor
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/ModuleDescriptor.h |
Include | #include "ModuleDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp |
bool IsLoadedInCurrentConfiguration&40;&41; const
Remarks
Tests whether the module should be loaded for the current engine configuration