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API > API/Runtime > API/Runtime/Projects > API/Runtime/Projects/FLocalizationTargetDescriptor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ReadArray
(
const FJsonObject& InObject, |
Reads an array of targets from the given JSON object | LocalizationDescriptor.h | |
static bool ReadArray
(
const FJsonObject& InObject, |
Reads an array of targets from the given JSON object | LocalizationDescriptor.h |
ReadArray(const FJsonObject &, const TCHAR , TArray< FLocalizationTargetDescriptor > &, FText )
Description
Reads an array of targets from the given JSON object
| Name | ReadArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
| Include Path | #include "LocalizationDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/LocalizationDescriptor.cpp |
static bool ReadArray
(
const FJsonObject & InObject,
const TCHAR * InName,
TArray < FLocalizationTargetDescriptor > & OutTargets,
FText * OutFailReason
)
ReadArray(const FJsonObject &, const TCHAR *, TArray< FLocalizationTargetDescriptor > &, FText &)
Description
Reads an array of targets from the given JSON object
| Name | ReadArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
| Include Path | #include "LocalizationDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/LocalizationDescriptor.cpp |
static bool ReadArray
(
const FJsonObject & InObject,
const TCHAR * InName,
TArray < FLocalizationTargetDescriptor > & OutTargets,
FText & OutFailReason
)