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API > API/Runtime > API/Runtime/Projects
Descriptor for projects. Contains all the information contained within a .uproject file.
| Name | FCustomBuildSteps |
| Type | struct |
| Header File | /Engine/Source/Runtime/Projects/Public/CustomBuildSteps.h |
| Include Path | #include "CustomBuildSteps.h" |
Syntax
struct FCustomBuildSteps
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HostPlatformToCommands | TMap< FString, TArray< FString > > | Mapping from host platform to list of commands | CustomBuildSteps.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Whether this object is empty | CustomBuildSteps.h | |
void Read
(
const FJsonObject& Object, |
Reads the descriptor from the given JSON object | CustomBuildSteps.h | |
void UpdateJson
(
FJsonObject& JsonObject, |
Updates the given json object with this CustomBuildSteps | CustomBuildSteps.h | |
void Write
(
TJsonWriter<>& Writer, |
Writes the CustomBuildSteps to JSON | CustomBuildSteps.h |