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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadSettingsContainerBase
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h |
Include | #include "PreLoadSettingsContainer.h" |
Source | /Engine/Source/Runtime/PreLoadScreen/Private/PreLoadSettingsContainer.cpp |
virtual void ParseAllScreenOrderEntries
&40;
TArray< FString > & LoadingGroups,
TArray< FString > & ScreenOrderEntries
&41;