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API > API/Runtime > API/Runtime/PreLoadScreen > API/Runtime/PreLoadScreen/FPreLoadSettingsContainerBase
Helper struct to store groups of things we want to display together in the UI so that we can parse it easily in the .ini. IE: Show this background, with this text at this font size
Name
FScreenGroupingBase
Type
struct
Header File
/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h
Include Path
#include "PreLoadSettingsContainer.h"
Syntax
struct FScreenGroupingBase
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FScreenGroupingBase
(
const FString & ScreenBackgroundIdentifierIn,
const FString & TextIdentifierIn,
float FontSizeIn
)
PreLoadSettingsContainer.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
FontSize
float
PreLoadSettingsContainer.h
ScreenBackgroundIdentifer
FString
PreLoadSettingsContainer.h
TextIdentifier
FString
PreLoadSettingsContainer.h
Functions
Public