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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadSettingsContainerBase
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h |
Include | #include "PreLoadSettingsContainer.h" |
Source | /Engine/Source/Runtime/PreLoadScreen/Private/PreLoadSettingsContainer.cpp |
virtual void BuildCustomFont
(
const FString & FontIdentifier,
const FString & Language,
const FString & FilePath
)
Remarks
Maps the given font file to the given language and stores it under the FontIdentifier. Identifier maps the entire CompositeFont, so if you want to add multiple fonts for multiple languages, just store them all under the same identifer