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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadScreenManager
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenManager.h |
Include | #include "PreLoadScreenManager.h" |
Source | /Engine/Source/Runtime/PreLoadScreen/Private/PreLoadScreenManager.cpp |
void RenderTick_RenderThread&40;&41;
Remarks
Creates a tick on the Render Thread that we run every.