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An interface to the scene query accelerator that allows us to run queries against either PhysX or Chaos This was used in the 2019 GDC demos and is now broken. To make it work again, we would need to implement the FChaosSQAcceleratorAdapter below to use its internal SQ accelerator and convert the inputs and outputs from/to PhysX types.
| Name | ISQAccelerator |
| Type | class |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
| Include Path | #include "SQAccelerator.h" |
Syntax
class ISQAccelerator
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISQAccelerator() |
SQAccelerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Overlap
(
const FPhysicsGeometry& QueryGeom, |
SQAccelerator.h | ||
void Raycast
(
const FVector& Start, |
SQAccelerator.h | ||
void Sweep
(
const FPhysicsGeometry& QueryGeom, |
SQAccelerator.h |