 |
uint32: 1 |
bDeformableMesh |
If mesh is deformable, we don't clean it, so that vertex layout does not change and it can be updated |
 |
uint32: 1 |
bDisableActiveEdgePrecompute |
Turn off ActiveEdgePrecompute (This makes cooking faster, but will slow contact generation) |
 |
uint32: 1 |
bFastCook |
Prioritize cooking speed over runtime speed |
 |
uint32: 1 |
bFlipNormals |
Does the mesh require its normals flipped (see PxMeshFlag) |
 |
TArray< FTriIndices > |
Indices |
Array of indices defining the ordering of triangles in the mesh |
 |
TArray< uint16 > |
MaterialIndices |
Array of optional material indices (must equal num triangles) |
 |
TArray< TArray< FVector2D > > |
UVs |
Optional UV co-ordinates (each array must be zero of equal num vertices) |
 |
TArray< FVector3f > |
Vertices |
Array of vertices included in the triangle mesh |