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API > API/Runtime > API/Runtime/PhysicsCore
References
| Module | PhysicsCore |
| Header | /Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h |
| Include | #include "SQCapture.h" |
Syntax
struct FSQCapture
Remarks
Allows us to capture a scene query with either physx or chaos and then load it into either format for testing purposes.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const Chaos::FImplicitObject * | ChaosGeometry | ||
| ChaosInterface::FSQHitBuffer< ChaosInterface::FOverlapHit > | ChaosOverlapBuffer | ||
| TArray< ChaosInterface::FOverlapHit > | ChaosOverlapTouches | ||
| TUniquePtr< Chaos::FImplicitObject > | ChaosOwnerObject | ||
| ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > | ChaosRaycastBuffer | ||
| TArray< ChaosInterface::FRaycastHit > | ChaosRaycastTouches | ||
| ChaosInterface::FSQHitBuffer< ChaosInterface::FSweepHit > | ChaosSweepBuffer | ||
| TArray< ChaosInterface::FSweepHit > | ChaosSweepTouches | ||
| float | DeltaMag | ||
| FVector | Dir | ||
| TUniquePtr< ICollisionQueryFilterCallbackBase > | FilterCallback | ||
| FHitFlags | OutputFlags | ||
| ChaosInterface::FQueryFilterData | QueryFilterData | ||
| TUniquePtr< Chaos::FImplicitObject > | SerializableChaosGeometry | ||
| enum FSQCapture::ESQType | SQType | ||
| FVector | StartPoint | ||
| FTransform | StartTM |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSQCapture
(
const FSQCapture& |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FSQCapture () |
Functions
Operators
| Type | Name | Description | |
|---|---|---|---|
| FSQCapture & | operator=
(
const FSQCapture& |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ESQType |