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Defines the directional strengths of a physical material in term of force per surface area
| Name | FPhysicalMaterialStrength |
| Type | struct |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/PhysicalMaterials/PhysicalMaterial.h |
| Include Path | #include "PhysicalMaterials/PhysicalMaterial.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicalMaterialStrength
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicalMaterialStrength() |
PhysicalMaterials/PhysicalMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressionStrength | float | Compression strength of the material in MegaPascal ( 10^6 N/m2 ) This amount of compression force per area the material can withstand before it fractures, crumbles or buckles | PhysicalMaterials/PhysicalMaterial.h |
|
| ShearStrength | float | Shear strength of the material in MegaPascal ( 10^6 N/m2 ) This amount of shear force per area the material can withstand before it fractures | PhysicalMaterials/PhysicalMaterial.h |
|
| TensileStrength | float | Tensile strength of the material in MegaPascal ( 10^6 N/m2 ) This amount of tension force per area the material can withstand before it fractures | PhysicalMaterials/PhysicalMaterial.h |
|