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Damage threshold modifiers, used by the Chaos destruction system
| Name | FPhysicalMaterialDamageModifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/PhysicalMaterials/PhysicalMaterial.h |
| Include Path | #include "PhysicalMaterials/PhysicalMaterial.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicalMaterialDamageModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicalMaterialDamageModifier() |
PhysicalMaterials/PhysicalMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DamageThresholdMultiplier | float | Multiplier for the geometry collection damage thresholds/ internal strain this allows for setting up unit damage threshold and use the material to scale them to the desired range of values Note that the geometry collection asset needs to opt-in for the material modifer to be able to use it | PhysicalMaterials/PhysicalMaterial.h |
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