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API > API/Runtime > API/Runtime/PhysicsCore > API/Runtime/PhysicsCore/FCollisionShape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCollisionShape MakeCapsule
(
const FVector& Extent |
Static utility function to make a capsule | CollisionShape.h | |
static FCollisionShape MakeCapsule
(
const float CapsuleRadius, |
Static utility function to make a capsule. | CollisionShape.h |
MakeCapsule(const FVector &)
Description
Static utility function to make a capsule
| Name | MakeCapsule |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/CollisionShape.h |
| Include Path | #include "CollisionShape.h" |
static FCollisionShape MakeCapsule
(
const FVector & Extent
)
MakeCapsule(const float, const float)
Description
Static utility function to make a capsule. Note: This is the full half-height (needs to include the sphere radius)
| Name | MakeCapsule |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/CollisionShape.h |
| Include Path | #include "CollisionShape.h" |
static FCollisionShape MakeCapsule
(
const float CapsuleRadius,
const float CapsuleHalfHeight
)