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| Name | FChaosUserDefinedEntity |
| Type | class |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosUserEntity.h |
| Include Path | #include "Chaos/ChaosUserEntity.h" |
Syntax
class FChaosUserDefinedEntity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ChaosUserEntity.h | |||
FChaosUserDefinedEntity
(
FName InEntityTypeName |
Chaos/ChaosUserEntity.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FChaosUserDefinedEntity() |
Chaos/ChaosUserEntity.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityTypeName | FName | Chaos/ChaosUserEntity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetEntityTypeName() |
Chaos/ChaosUserEntity.h | ||
TWeakObjectPtr< UObject > GetOwnerObject() |
Get the UObject (usually a verse::component) that owns this FChaosUserDefinedEntity. | Chaos/ChaosUserEntity.h |