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API > API/Runtime > API/Runtime/PhysicsCore
| |
|
| Name |
ECollisionTraceFlag |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/PhysicsCore/Public/BodySetupEnums.h |
| Include Path |
#include "BodySetupEnums.h" |
Syntax
enum ECollisionTraceFlag
{
CTF_UseDefault,
CTF_UseSimpleAndComplex,
CTF_UseSimpleAsComplex,
CTF_UseComplexAsSimple,
CTF_MAX,
}
Values
| Name |
Remarks |
| CTF_UseDefault |
Use project physics settings (DefaultShapeComplexity) |
| CTF_UseSimpleAndComplex |
Create both simple and complex shapes. |
| CTF_UseSimpleAsComplex |
Create only simple shapes. Use simple shapes for all scene queries and collision tests. |
| CTF_UseComplexAsSimple |
Create only complex shapes (per poly). |
| CTF_MAX |
|