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API > API/Runtime > API/Runtime/PhysicsCore
Classes
| Type | Name | Description | |
|---|---|---|---|
| ConstraintSettings | Constraint settings all for generic defaults and scalars to the constraint parameters so that converting between existing (pre v4.26) simulation parameters and Chaos can produce similar simulation results. | ||
| FChaosEngineInterface | |||
| FChaosScene | Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene. | ||
| FChaosSceneCallbackInput | |||
| FChaosSceneSimCallback | |||
| FPhysicsAggregateReference_Chaos | |||
| FPhysicsConstraintReference_Chaos | |||
| FPhysicsGeometryCollection_Chaos | Wrapper around geometry. This is really just needed to make the physx chaos abstraction easier | ||
| FPhysicsShapeAdapter_Chaos | |||
| FPhysicsShapeReference_Chaos | |||
| UChaosPhysicalMaterial | Physical materials are used to define the response of a physical object when interacting dynamically with the world. |
Typedefs
| Name | Description |
|---|---|
| FInlineShapeArray | Array that is intended for use when fetching shapes from a rigid body. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EConstraintFrame::Type | Enum to indicate which context frame we use for physical constraints | ||
| PhysicsInterfaceTypes:: | Default number of inlined elements used in FInlineShapeArray. | ||
| PhysicsInterfaceTypes::EDriveType | |||
| PhysicsInterfaceTypes::ELimitAxis |