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Unreal Engine C++ API Reference > Runtime > PerfCounters > IPerfCounters > StartMachineLoadTracking
References
Module | PerfCounters |
Header | /Engine/Source/Runtime/PerfCounters/Public/PerfCountersModule.h |
Include | #include "PerfCountersModule.h" |
bool StartMachineLoadTracking
&40;
double TickRate,
const TArray< double > & FrameTimeHistogramBucketsMs
&41;
Remarks
Starts tracking overall machine load (empty array will use default hitch buckets).