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API > API/Runtime > API/Runtime/PakFile > API/Runtime/PakFile/FPakFile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPakFile
(
FArchive* Archive |
Creates a pak file using the supplied archive. | IPlatformFilePak.h | |
FPakFile
(
IPlatformFile* LowerLevel, |
Creates a pak file using the supplied file handle. | IPlatformFilePak.h |
FPakFile(FArchive *)
Description
Creates a pak file using the supplied archive.
| Name | FPakFile |
| Type | function |
| Header File | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
| Include Path | #include "IPlatformFilePak.h" |
| Source | /Engine/Source/Runtime/PakFile/Private/PakFile.cpp |
FPakFile
(
FArchive * Archive
)
Parameters
| Name | Remarks |
|---|---|
| Archive | Pointer to the archive which contains the pak file data. |
FPakFile(IPlatformFile , const TCHAR , bool, bool)
Description
Creates a pak file using the supplied file handle.
| Name | FPakFile |
| Type | function |
| Header File | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
| Include Path | #include "IPlatformFilePak.h" |
| Source | /Engine/Source/Runtime/PakFile/Private/PakFile.cpp |
FPakFile
(
IPlatformFile * LowerLevel,
const TCHAR * Filename,
bool bIsSigned,
bool bLoadIndex
)
Parameters
| Name | Remarks |
|---|---|
| LowerLevel | Lower level platform file. |
| Filename | Filename. |
| bIsSigned | = true if the pak is signed. |