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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
---|---|---|---|
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FPakChunkSignatureCheckFailedData | ||
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FPakCompressedBlock | Struct storing offsets and sizes of a compressed block. | |
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FPakEntry | Struct holding info about a single file stored in pak file. | |
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FPakEntryLocation | An identifier for the location of an FPakEntry in an FDirectoryIndex or an FPathHashIndex. | |
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FPakEntryPair | Convenience struct for building FPakFile indexes from an enumeration of (Filename,FPakEntry) pairs | |
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FPakFile | Pak file. | |
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FPakFileHandle | File handle to read from pak file. | |
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FPakInfo | Struct which holds pak file info (version, index offset, hash value). | |
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FPakNoEncryption | Placeholder Class | |
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FPakPlatformFile | Platform file wrapper to be able to use pak files. | |
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FPakReaderPolicy | ||
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FPakSignatureFile | Structure which describes the content of the pak .sig files | |
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FSharedPakReader | Wrapper for a pointer to a shared pak reader archive that has been temporarily acquired. |
Typedefs
Name | Description |
---|---|
FFilenameSecurityDelegate | Delegate for allowing a game to restrict the accessing of non-pak files |
FPakChunkSignatureCheckFailedHandler | |
FPakCustomEncryptionDelegate | |
FPakDirectory | Pak directory type mapping a filename to an FPakEntryLocation. |
FPakPrincipalSignatureTableCheckFailureHandler | |
FPakSetIndexSettings | Delegate which allows a project to configure Index Pruning. |
TAcquirePakReaderFunction | Typedef for a function that returns an archive to use for accessing an underlying pak file |
TPakChunkHash |
Functions
Type | Name | Description | |
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FString | ChunkHashToString
(
const TPakChunkHash& InHash |
|
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TPakChunkHash | ComputePakChunkHash
(
const void* InData, |
|
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN
(
TEXT("Total pak file read time"), |
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UE_DEPRECATED
(
"5.1", |