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Unreal Engine C++ API Reference > Runtime > PacketHandler > HandlerComponent
- HandlerComponent::NotifyHandshakeBegin()
- StatelessConnectHandlerComponent::NotifyHandshakeBegin()
References
Module | PacketHandler |
Header | /Engine/Source/Runtime/PacketHandlers/PacketHandler/Public/PacketHandler.h |
Include | #include "PacketHandler.h" |
virtual void NotifyHandshakeBegin&40;&41;
Remarks
Notification to this component that it is ready to begin handshaking