Navigation
API > API/Runtime > API/Runtime/Overlay
An interface class for creating overlay data assets
| Name | UOverlays |
| Type | class |
| Header File | /Engine/Source/Runtime/Overlay/Public/Overlays.h |
| Include Path | #include "Overlays.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UOverlays : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UOverlays
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FOverlayItem > GetAllOverlays() |
Retrieves the set of overlays that should be used by this object (must be implemented by child classes) | Overlays.h | |
virtual void GetOverlaysForTime
(
const FTimespan& Time, |
Retrieves the set of overlays associated with this object for the given timespan (must be implemented by child classes) | Overlays.h |