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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLShader
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include | #include "OpenGLShaderResources.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp |
void Compile
&40;
GLenum TypeEnum
&41;
Remarks
Compiles an OpenGL shader using the given GLSL microcode.