Navigation
API > API/Runtime > API/Runtime/OpenGLDrv
| Name | FOpenGLPixelShader |
| Type | class |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
class FOpenGLPixelShader :
public FRHIPixelShader ,
public FOpenGLShader
Inheritance Hierarchy
- FRHIResource → FRHIShader → FRHIGraphicsShader → FRHIPixelShader → FOpenGLPixelShader
- FRHIShaderData → FRHIShader → FRHIGraphicsShader → FRHIPixelShader → FOpenGLPixelShader
- FOpenGLShader → FOpenGLPixelShader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOpenGLPixelShader
(
TArrayView< const uint8 > Code, |
OpenGLShaderResources.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Frequency | EShaderFrequency | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalyCompile() |
OpenGLShaderResources.h |