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Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
- FDynamicRHI::RHIGetTextureMemoryVisualizeData()
- FOpenGLDynamicRHI::RHIGetTextureMemoryVisualizeData()
References
Module | OpenGLDrv |
Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include | #include "OpenGLDrv.h" |
Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp |
virtual bool RHIGetTextureMemoryVisualizeData
&40;
FColor &42; TextureData,
int32 SizeX,
int32 SizeY,
int32 Pitch,
int32 PixelSize
&41;
Remarks
Fills a texture with to visualize the texture pool memory. true if successful, false otherwise
Parameters
Name | Description |
---|---|
TextureData | Start address |
SizeX | Number of pixels along X |
SizeY | Number of pixels along Y |
Pitch | Number of bytes between each row |
PixelSize | Number of bytes each pixel represents |