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Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
- FDynamicRHI::RHICreateDepthStencilState()
- FOpenGLDynamicRHI::RHICreateDepthStencilState()
References
Module | OpenGLDrv |
Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include | #include "OpenGLDrv.h" |
Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLState.cpp |
virtual FDepthStencilStateRHIRef RHICreateDepthStencilState
&40;
const FDepthStencilStateInitializerRHI & Initializer
&41;
Remarks
FlushType: Thread safe.