Navigation
Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
- FDynamicRHI::RHICreateBlendState()
- FOpenGLDynamicRHI::RHICreateBlendState()
References
Module | OpenGLDrv |
Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include | #include "OpenGLDrv.h" |
Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLState.cpp |
virtual FBlendStateRHIRef RHICreateBlendState
&40;
const FBlendStateInitializerRHI & Initializer
&41;
Remarks
FlushType: Thread safe.