Navigation
API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLDynamicRHI
- FDynamicRHI::LockTexture2D_RenderThread()
- FOpenGLDynamicRHI::LockTexture2D_RenderThread()
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
| Include | #include "OpenGLDrv.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp |
virtual void &42; LockTexture2D_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D &42; Texture,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail,
bool bNeedsDefaultRHIFlush,
uint64 &42; OutLockedByteCount
&41;