Navigation
API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLDynamicRHI
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
| Include | #include "OpenGLDrv.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp |
void InternalSetShaderTexture
&40;
FOpenGLTexture &42; Texture,
FOpenGLShaderResourceView &42; SRV,
GLint TextureIndex,
GLenum Target,
GLuint Resource,
int NumMips,
int LimitMip
&41;
Remarks
Remember what RHI user wants set on a specific OpenGL texture stage, translating from Stage and TextureIndex for stage pair.