Navigation
API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLBoundShaderState
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h |
| Include | #include "OpenGLResources.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp |
const TBitArray & GetUAVNeeds
&40;
int32 & OutMaxUAVUnitUsed
&41; const