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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLBoundShaderState
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h |
| Include | #include "OpenGLResources.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp |
void GetNumUniformBuffers
&40;
int32 NumVertexUniformBuffers
&41;