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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLBase
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h |
| Include | #include "OpenGL.h" |
static bool PE_GLSLToDeviceCompatibleGLSL
&40;
FAnsiCharArray & GlslCodeOriginal,
const FString & ShaderName,
GLenum TypeEnum,
const FOpenGLShaderDeviceCapabilities & Capabilities,
FAnsiCharArray & GlslCode
&41;