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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLBase
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h |
| Include | #include "OpenGL.h" |
static void FramebufferTexture3D
&40;
GLenum Target,
GLenum Attachment,
GLenum TexTarget,
GLuint Texture,
GLint Level,
GLint ZOffset
&41;